// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: BlurFragShader.fsh ********

// File data
static const char _BlurFragShader_fsh[] = 
	"uniform lowp sampler2D  sTexture;\r\n"
	"\r\n"
	"/* \r\n"
	"  Separated Gaussian 5x5 filter, first row:\r\n"
	"\r\n"
	"              1  5  6  5  1\r\n"
	"*/\r\n"
	"\r\n"
	"varying mediump vec2  TexCoord0;\r\n"
	"varying mediump vec2  TexCoord1;\r\n"
	"varying mediump vec2  TexCoord2;\r\n"
	"\r\n"
	"void main()\r\n"
	"{\r\n"
	"    lowp vec3 color = texture2D(sTexture, TexCoord0).rgb * 0.333333;\r\n"
	"    color = color + texture2D(sTexture, TexCoord1).rgb * 0.333333;\r\n"
	"    color = color + texture2D(sTexture, TexCoord2).rgb * 0.333333;    \r\n"
	"\r\n"
	"    gl_FragColor.rgb = color;\r\n"
	"}\r\n";

// Register BlurFragShader.fsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_BlurFragShader_fsh("BlurFragShader.fsh", _BlurFragShader_fsh, 490);

// ******** End: BlurFragShader.fsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: BlurFragShader.fsc ********

// File data
A32BIT _BlurFragShader_fsc[] = {
0x10fab438,0xc6a17eb7,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0x25050000,0x1000000,0x4000000,0x0,0x38000000,0x20202,0x2000000,0x2020000,0x2,0x0,0x1a020000,0x55535020,0x20,0x20e,0x1,0x0,0x0,0x224,0x80,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x770009,0xffff,0x4,0x0,0x40000,0x1,0x0,0x0,0x0,0x0,0x3fffc,0x40003,0x1,0x3,0xffff0003,0xffffffff,0x10000,0x800000,0x0,0x1,0x10000,0x0,0x2,0x10000,0x0,0x3,0x10000,0xc,0x4000b,0x10004,0x30003,
0x0,0xffff0000,0xffffffff,0xffff,0x0,0x40000,0x30000,0x5,0x20001,0x80018001,0x80018001,0x0,0x0,0x0,0x70007,0x3060a,0x30003,0x0,0x0,0x40000,0x40004,0x0,0x20001,0x10000,0x0,0x10000,0x50002,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0x70000,0x60a0007,0x30003,0x3,0x10001,0x1,0x40004,0x4,0x10000,0x2,0x1,0x0,0x20002,0x2,0x20002,0x80018001,0x80018001,0x0,0x0,0x0,0xb82000c9,0x908071c2,0xb8104049,0xc8800816,0x5,0x20001,0x80018001,0x80018001,0x0,0x0,0x0,
0x70007,0x3060a,0x30003,0x20000,0x20002,0x40000,0x40004,0x0,0x20001,0x10000,0x0,0x30000,0x20002,0x20000,0x80010002,0x80018001,0x8001,0x0,0x0,0x1490010,0x816b010,0xc880,0x7002a060,0x69181,0x0,0x50205c02,0x205553,0x2500000,0x10000,0x0,0x0,0x2a40000,0x800000,0x20000,0x7d0000,0x0,0x80000,0x0,0xffff0000,0xffff,0x90000,0xffff0077,0x30000,0x3,0x0,0x10003,0x0,0x0,0x0,0x0,0xfffc0000,0x1,0x10004,0x0,0x30000,0xffffffff,0xffff,0x1,0x80,0x10000,0x0,0x1,0x20000,0x0,
0x1,0x30000,0x0,0x30001,0x3,0x0,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0xa0400000,0x28831000,0x5,0x20001,0x80018001,0x80018001,0x0,0x0,0x0,0x70007,0x1060a,0x10001,0x20000,0x20002,0x40000,0x40004,0x0,0x20001,0x10000,0x3,0x10000,0x20002,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0xa0000000,0x28831000,0x5,0x20001,0x80018001,0x80018001,0x0,0x0,0x0,0xf0007,0x1060a,0x10001,0x0,0x0,0x40000,0x40004,0x0,0x20001,
0x10000,0x3,0x20000,0x20002,0x30000,0x80010002,0x80018001,0x8001,0x0,0x0,0x0,0x38200049,0x908079c0,0x38304149,0xc8800810,0xa0000000,0x28831000,0x5,0x20001,0x80018001,0x80018001,0x0,0x0,0x0,0xf0007,0x1060a,0x10001,0x0,0x0,0x40000,0x40004,0x0,0x20001,0x10000,0x2,0x30000,0x20002,0x20000,0x80010002,0x80018001,0x8001,0x0,0x0,0x40490000,0x8103030,0x80c880,0x78002000,0x69181,0x4000000,0x0,0x0,0x0,0x9faaaa3e,0x54730400,0x75747865,0x6572,0x1031800,0x10000,0x200,0x10001,0x78655400,0x726f6f43,0x3064,0x2060300,
0x10000,0x100,0x30002,0x78655400,0x726f6f43,0x3164,0x2060300,0x10000,0x4000100,0x30002,0x78655400,0x726f6f43,0x3264,0x2060300,0x10000,0x8000100,0x30002,0x0,
};

// Register BlurFragShader.fsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_BlurFragShader_fsc("BlurFragShader.fsc", _BlurFragShader_fsc, 1349);

// ******** End: BlurFragShader.fsc ********

